Compose
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
GameGmeta is a browser-first pixel RPG platform where maps are not static images. Terrain, props, NPCs, monsters, chests, weather, and events become playable rules.
Saved maps can be arranged into a larger pixel continent. The world map is the navigation layer for entering connected playable maps.
The platform is designed around fast iteration: build a map, test it, refine rules, save it, and connect it to the world map.
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
Functional tiles become gameplay: poison mushrooms, destructible rocks, chests, potions, day-night vision, and weather.
Enter the map and play with NPC abilities, monster waves, treasure drops, pets, towers, and world events.
GameGmeta keeps the creator workflow visible: each saved map can be reopened, exported as Godot JSON, and played immediately in the web runtime.