Build maps. Trigger stories. Play the world.

MVP Flow

Play, build, save, share

01 Try the demo

Open the default map and learn movement, combat, chests, NPCs, and day-night play.

02 Build a map

Enter the editor, choose assets, and place terrain, props, characters, and functional items.

03 Save and play

Save the map to My Maps, then launch the current editor map directly in the game.

04 Share the link

Copy a playable URL. Other users open it and immediately play your map.

CLI Setup

Start the local bridge from CLI

Install GameGmeta CLI, start the local bridge, and run an automatic observe-strategy-command loop for the AI teammate.

Install with npm
npm install -g https://gamegmeta.pages.dev/downloads/gamegmeta-0.1.5.tgz
Website install scripts
curl -fsSL https://gamegmeta.pages.dev/install.sh | sh
irm https://gamegmeta.pages.dev/install.ps1 | iex
Start platform link
gamegmeta start --open

This starts ws://127.0.0.1:18889/gamegmeta and opens the Agent Link page with automatic connection parameters.

Automatic agent loop
gamegmeta agent run --mode guardian
gamegmeta agent run --mode boss-hunter
gamegmeta agent run --once --dry-run --json

Auto loop: observe reads the live game state, the CLI chooses a strategy, and command sends the AI teammate one high-level intent at a time.

Manual debug commands
gamegmeta status
gamegmeta observe --json
gamegmeta stream
gamegmeta command protect-player
gamegmeta command focus-boss
gamegmeta command retreat
gamegmeta open
gamegmeta stop

stream watches delivery/result events when debugging agent decisions.

Open Agent Link manually

World map

Saved maps can be arranged into a larger pixel continent. The world map is the navigation layer for entering connected playable maps.

The core loop

The platform is designed around fast iteration: build a map, test it, refine rules, save it, and connect it to the world map.

01

Compose

Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.

02

Activate

Functional tiles become gameplay: poison mushrooms, destructible rocks, chests, potions, day-night vision, and weather.

03

Survive

Enter the map and play with NPC abilities, monster waves, treasure drops, pets, towers, and world events.

Playable asset rules

Functional Assets

These are the current GGM assets that activate rules in the playable runtime. The same records power editor placement, pickup behavior, terrain effects, combat helpers, and hazards.

Functional asset list 0 entries
Asset GGM No. Category Name Function
Runtime event system

Event Pools

Events are selected from state-aware pools. Story progress, enemy pressure, trust, NPC survival, reputation, and event memory decide which dialogue, attack, lucky, absurd, or boss event can happen next.

Event pool list 0 entries
Pool Event Trigger / Rule State Link One-line Description

Editor-first game production

GameGmeta keeps the creator workflow visible: each saved map can be reopened, exported as Godot JSON, and played immediately in the web runtime.

NPC abilitiesNoah, Lily, Lina, Mira, and Thorn bring vision, guards, healing, ice magic, and towers.
Asset rulesTerrain, props, chests, rocks, mushrooms, cactus, water, and snow can each carry behavior.
World eventsDialog, monster pressure, reputation, NPC survival, and event memory shape the session.
Browser deliveryThe editor, world map, and playable Godot export run from Cloudflare Pages.