Compose
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
Install GameGmeta CLI, start the local bridge, and run an automatic observe-strategy-command loop for the AI teammate.
npm install -g https://gamegmeta.pages.dev/downloads/gamegmeta-0.1.5.tgz
curl -fsSL https://gamegmeta.pages.dev/install.sh | sh
irm https://gamegmeta.pages.dev/install.ps1 | iex
gamegmeta start --open
This starts ws://127.0.0.1:18889/gamegmeta and opens
the Agent Link page with automatic connection parameters.
gamegmeta agent run --mode guardian
gamegmeta agent run --mode boss-hunter
gamegmeta agent run --once --dry-run --json
Auto loop: observe reads the live game state, the CLI
chooses a strategy, and command sends the AI teammate
one high-level intent at a time.
gamegmeta status
gamegmeta observe --json
gamegmeta stream
gamegmeta command protect-player
gamegmeta command focus-boss
gamegmeta command retreat
gamegmeta open
gamegmeta stop
stream watches delivery/result events when debugging agent decisions.
Link a local or cloud agent to observe the game and control AI companions with explicit player permission.
Saved maps can be arranged into a larger pixel continent. The world map is the navigation layer for entering connected playable maps.
The platform is designed around fast iteration: build a map, test it, refine rules, save it, and connect it to the world map.
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
Functional tiles become gameplay: poison mushrooms, destructible rocks, chests, potions, day-night vision, and weather.
Enter the map and play with NPC abilities, monster waves, treasure drops, pets, towers, and world events.
These are the current GGM assets that activate rules in the playable runtime. The same records power editor placement, pickup behavior, terrain effects, combat helpers, and hazards.
| Asset | GGM No. | Category | Name | Function |
|---|
Events are selected from state-aware pools. Story progress, enemy pressure, trust, NPC survival, reputation, and event memory decide which dialogue, attack, lucky, absurd, or boss event can happen next.
| Pool | Event | Trigger / Rule | State Link | One-line Description |
|---|
GameGmeta keeps the creator workflow visible: each saved map can be reopened, exported as Godot JSON, and played immediately in the web runtime.