Compose
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
GameGmeta is a browser-first pixel RPG platform where maps are not static images. Terrain, props, NPCs, monsters, chests, weather, and events become playable rules.
Link a local or cloud agent to observe the game and control AI companions with explicit player permission.
npm install -g https://gamegmeta.pages.dev/downloads/gamegmeta-0.1.0.tgz
Or use the website install scripts:
curl -fsSL https://gamegmeta.pages.dev/install.sh | sh
irm https://gamegmeta.pages.dev/install.ps1 | iex
Start the platform link from CLI:
gamegmeta start --open
This starts ws://127.0.0.1:18889/gamegmeta and opens the Agent Link page with automatic connection parameters.
Useful follow-up commands:
gamegmeta status
gamegmeta open
gamegmeta stop
Open Agent Link manually
Saved maps can be arranged into a larger pixel continent. The world map is the navigation layer for entering connected playable maps.
The platform is designed around fast iteration: build a map, test it, refine rules, save it, and connect it to the world map.
Drag GGM assets onto a grid with terrain, roads, walls, water, props, NPCs, enemies, and resource objects.
Functional tiles become gameplay: poison mushrooms, destructible rocks, chests, potions, day-night vision, and weather.
Enter the map and play with NPC abilities, monster waves, treasure drops, pets, towers, and world events.
GameGmeta keeps the creator workflow visible: each saved map can be reopened, exported as Godot JSON, and played immediately in the web runtime.